In the previous patches 11.9 and 11.10, we saw several champions getting nerfed, such as Diana, Hecarim, Jinx, Morgana, and even Dr. Mundo!
However…
We weren’t as ecstatic to see buffs for Lulu, Xerath, Kayn, and Shen. Riot Games amped up one of the top-performing supports today: Lulu!
Still…Riot Games made some pretty exciting changes for Patch 11.11 and even 11.12! We’re itching to share all the details with you so let’s get right into it!
League of Legends Patch 11.11 Updates [Read This Before You Start Your Next Ranked Solo/Duo Queue]
Ezreal mains, this just might be your season! More importantly, champions like Graves, Teemo, Seraphine, and Azir were all buffed!
Here’s a quick list of what to expect from this League of Legends patch update and what we’ll share with you today:
- Champion Buffs and Nerfs
- Adjusted Champions
- Items Rework
- Runes Rework
- Nexus Blitz Balance changes
- Bugworks/Fixes
- Upcoming Skins
Champion Buffs and Nerfs
Buffed Champions
Here’s the complete list of champions getting buffed in League of Legends Patch 11.11:
- Azir
- Ezreal
- Graves
- Hecarim
- Nautilus
- Ryze
- Seraphine
- Singed
- Teemo
Azir
In the League of Legends patch 11.5, Riot Games initially nerfed Azir because he was dominating pro play and enemy champions almost too easily.
Patch 11.11 changes all that! They’re placing Azir back into the game!
Azir’s Q ability cost, Conquering Sands, was decreased from 70 mana to 55 mana.
Ezreal
For ranged users like Ezreal, Riot noticed Ezreal’s been struggling to perform in all levels of play. This time, Ezreal mains finally get to steal the spotlight from other ADC’s!
Specifically, Ezreal’s health regen growth and armor are bumped up by a small notch:
Health regen: 0.55 --> 0.65
Armor: 22 --> 24
Graves
Is jungling with Graves a struggle? Can’t seem to gank your lane and farm efficiently?
Great news!
Graves’ base AD growth just got boosted from 3 to 4!
Hecarim
Talk about a boost against jungle monsters!
Hecarim’s beefiness and speed aren’t always easy to counter.
Good thing Riot nerfed him in League of Legends patch 11.9! But wait! Because Hecarim’s making a comeback – a solid one at that!
League of Legends patch 11.11 made 2 changes to Hecarim’s abilities:
Q Ability (Rampage) – From 70% bonus attack damage to 75% bonus attack damage
E Damage Ratio (Devastating Charge):
- Minimum damage ratio – From
50%bonus AD to 55% bonus AD - Maximum damage ratio – From
100%bonus AD to 110% bonus AD
Nautilus
Believe it or not, but Nautilus was once a solid jungler. However, we’ve seen a lot of players use Nautilus as a support especially with ranged users like Ezreal, Jhin, Jinx, and Caitlyn.
Here’s some great news: Nautilus can now fight jungle monsters a lot better!
Nautilus’ E Riptide ability deals 150% increase damage against monsters.
Ryze
League of Legends patch 11.10 took a downturn for Ryze as the Phase Rush nerf left Ryze with lower movement speed and health.
We’re happy to announce Ryze gets some of his health back!
Base health growth: From 98 --> 110
Seraphine
Guess what. Seraphine got buffed…AGAIN.
Instead of her maximum health, Riot decided to up and boost her shield power! Once Seraphine reaches higher levels, expect a better shield to protect her allies and herself!
W ability Surround Sound buffed changes:
- Base self shield – From
75 – 150(level 1 to 18) --> 75 – 225 (level 1 to 18) - Base ally shield – From
50 – 100(level 1 to 18) --> 50 – 150 (level 1 to 18)
Singed
Even with Singed’s latest buff in League of Legends patch 11.10, this wasn’t enough to help Singed perform beyond what many expected.
Sooo…
Riot decided to decrease his Fling ability cooldown:
E Ability (Fling) – 10 seconds cooldown --> 10/9.5/9/8.5/8 seconds
This should give Singed players more options and chances to win against enemy champions late game.
Teemo
This mobile poison mushroom monster can kill champions easily by sneakily planting mushrooms just about everywhere and strategically. Don’t get us started with Teemo’s AOE damage.
It’s rock-solid damage you do not want to underestimate. So what’s Teemo’s buff in the latest update? Well…
W ability (Move Quick) cooldown decreased – From 17 seconds --> 14 seconds
Now Teemo can chase you, blind you, then hope you end up stumbling on his mushroom. What a monster.
Nerfed Champions
Here’s a complete list of nerfed champions in the latest patch update:
- Elise
- Lee Sin
- Leona
- Morgana
- Qiyana
- Rumble
- Shaco
- Urgot
Elise
We haven’t played against many Elise junglers, but one thing’s for sure: she’s not to be understimated.
Her spider form is a signal to turn tail and run for most who are familiar with just how much damage it deals. Lucky for you, Riot nerfed Elise’s on-hit damage ratio:
On-hit damage ratio: From 30% AP --> to 20% AP
It’s not that huge of a decrease, but with Elise’s AP ratio down, a 1v1 for Elise won’t be what it used to be.
Lee Sin
Lee Sin’s been soaring high in all lanes: mid lane, jungle, and top lane.
With all Lee sin’s buffs and Faker’s skills, he’s an unbeatable champ and quite the headache to deal with.
As a result, Riot decided to pull Lee Sin back a bit and nerf his E ability Tempest:
E Ability Cooldown – From 8 seconds to 9 seconds
Leona
Take that all you Leona supports!
We’ve seen several players play Leona as support to climb their way through Ranked from Bronze to Gold or Diamond and we’re both happy and sad to her nerfs.
For Leona mains, we apologize. For those who hate going against Leona, this is a good nerf to give you better chances and push or shut her down.
W Eclipse Ability base damage – From 60/95/130/165/200 --> 45/80/115/150/185
Morgana
Okay okay.
You’ve all seen Morgana’s ability to jungle since patch 11.8. And although patch 11.11 puts a nerf on her ability, she still has the same solid potential as a jungler.
Riot intended for this nerf to happen so that Morgana’s jungle ability doesn’t outshine her primary roles.
W Tormented Shadow damage against non-epic monsters: From 185% to 155%
This means her damage to monsters decreased with the latest patch.
Qiyana
Qiyana’s been shining brightly for her ability to evade and run from almost every near-death experience.
Every chase puts Qiyana at the top bracket for eluding enemy champions easily. But not anymore!
The latest patch update decreased her bonus movement speed:
W Terrashape ability bonus movement speed: From 5/7/9/11/13% --> 3/5/7/9/11%
Rumble
It’s time for Rumble’s jets to cooldown!
Not literally, but well…close to that. The latest patch 11.11 reveals a decrease in Rumble’s single target damage to monsters:
Passive Ability (Junkyard Titan) On-hit damage cap- From 12o --> 80
Shaco
Honestly, we hate Shaco. Not hate like angry hate.
It’s more of like…his stealth gets the best of us 8/10 times and sometimes, it’s the reason we become the losing team or…our drake gets stolen.
Shaco’s nerf is to push players back to good ol’ AD Shaco. His AP jungle and Support builds are significantly stronger than what most overlook, so Riot finally decided to crank this down a bit:
- W (Jack in the Box) ability damage ratio – From
10% AP (20% AP against single targets)--> 9% AP (18%AP against single targets) - E (Two-Shiv Poison) ability AP damage ratio – From
55%--> 50%
Urgot
Urgot’s a mean machine with a rock-solid damage ability of purging his foes.
Riot’s made changes to Urgot’s modified damage ratio in the latest patch:
W (Purge) Ability modified damage ratio: From 20/24/28/32/36% AD --> 20/23.5/27/30.5/34% AD
Players will feel the decrease throughout the later stages in the game.
Adjusted Champions: Senna and Master Yi
Broken champ Master Yi and A-grade support Senna got some reworks in the latest patch. Let’s go over each champ’s rework below:
Senna
We’re seeing major changes to Senna for this patch.
A lot of players have been loving the tank build/Fortfire Gauntlet item Senna has been bringing to matches.
This has greatly improved and boosted her win and play rate. There’s just one problem: Senna is originally a squishy champ.
And that’s why Riot decided to bring back her original yet powerful AP and lethality builds.
Some of you may be disappointed, but this can actually empower Senna’s support ability that goes hand-in-hand with her powerful glass cannon.
Here are the changes:
- Senna’s AP damage ratio for her R ability (Dawning Shadow) is increased: From
50% APto 70% AP - Senna’s passive (Absolution) bonus attack range is now gained at 20 stacks instead of 25: From bonus attack range of
25 mist stacks--> 20 mist stacks - Senna’s E ability (Curse of the Black Mist) bonus movement speed now scales with AP: From
20%to 20% (1% per 20 AP). - Senna’s Piercing Darkness’ healing scales with 160% lethality
What does this mean for Senna players? It means to start going back to AP and lethality builds! Also, Riot wants to see players stray from the Frostfire tanky build.
Master Yi
There are two changes to Master Yi’s abilities for the latest patch update:
- Master Yi’s Q Ability (Alpha Strike) now has decreased damage ratio: From
100% attack damage--> 90% attack damage - Master Yi’s E Ability (Wuju Style) has increased base damage: From
20/30/40/50/60--> 30/40/50/60/70
Master Yi’s rework is to shift players from relying on his Q to his base attacks or auto-attacks.
Items Rework
The stars of this Item rework for patch update 11.11 are Thronmail and Bramble Vest.
Why?
A lot of players rely on purchasing Bramble vest early on and Thornmail as their second item, which eliminates the intended role of Thornmail: to counter high-healing enemies.
As a result, most players end up using these two items as generalist items. Riot noticed this and decided to make changes to Bramble Vest:
Bramble Vest: From 35 armor --> 30; reflected damage also no longer scales with bonus armor
This means…LESS ARMOR.
Other changes to items include:
Frozen Heart: Increased Attack Speed Slow
- Solid damage reduction from 0.5% of maximum health --> 7 + 0.35% of maximum health
- Enemy attack speed slow from 15% --> 20%
Warden’s Mail
- Solid damage reduction from 0.5% maximum health --> 5 +0.35% of maximum health
Randuin’s Omen
- Solid damage reduction from 0.5% maximum health --> 5 +0.35% of maximum health
Warmog’s Armor: Improved Healing
- Minimum health requirement from 3000 maximum health --> 1100 bonus health
Why the 1100 bonus health? Actually, this bonus health will allow players to gain healing earlier in the game!
Black Cleaver: Increased Armor Reduction
- Armor reduction per stack from 4%, up to 24% at 6 stacks --> 5%, up to 30% at 6 stacks
Moonstone Renewer
Heal and shield power per second from 4% up to 20% --> 6% up to 30%
Divine Sunderer: Enhanced On-Hit Damage and Healing
- On hit damage from 10% of target’s max health --> 12% of target’s max health
- Healing: From 50% for melee and 30% for ranged --> 65% for melee and 40% for ranged
Staff of Flowing Water: Improved Ally Empowerment
- Ally empowerment from 20 to 40 AP for 4 seconds --> 25 to 45 AP for 4 seconds
Champions like Lulu, Nami, and Janna will find this item to be especially useful!
Frostfire Gauntlet
Frostfire has the MOST rework compared to the other items mentioned in this list.
First, slow is decreased. And second, the cooldown is also increased:
- Slow for ranged users from 25% (4% per 1000 max health) --> 12.5% (2% per 1000 max health)
- Cooldown: From 4 seconds to 6 seconds
The same goes for the Ornn upgrade: Rimeforged Grasp
- Slow for ranged users from 25% (4% per 1000 max health) --> 12.5% (2% per 1000 max health)
- Cooldown: From 4 seconds to 6 seconds
The nerf applied to Frostfire Gauntlet and Ornn Upgrade Rimeforged Grasp is a direct nerf for Senna players who abuse this item.
Serpent’s Fang: Improved Shield Reduction
- Shield Reduction for ranged users from 25% --> 35%
Wardstone Line
Both vigilant and watchful wardstone were updated, specifically:
For Watchful Wardstone
Once you reach level 13, it automatically upgrades to Vigilant wardstone. Basically, Visions of Ixtal passive is removed.
For Vigilant Wardstone
Thresh, Leona, and Nautilus will benefit the MOST from this.
Vigilant Wardstone gives the following benefits:
- Increases ability power
- Increases ability haste along with attack damage
- Increases bonus health by 12%
Enhanced ability haste, ability power, and health make for an exciting item to see how players use it to their advantage!
Runes Rework
So which runes needed adjusting for the latest patch? It’s Hail of Blades and Biscuit delivery, friends.
Hail of Blades
To start off, Riot increased the cooldown for this rune, particularly because well…Varus, Kai’sa, Tristana. Need we say more?
It’s hard to trade when you’ve got a 6-second cooldown that practically oomphs the already quick attack speed of those three champions.
Thank God, right? At least we get to trade better now.
Biscuit Delivery
Well if it isn’t one of our most favorite runes to pick. Hello there biscuit who-has-saved-me-more-times-than-I-can-count-especially-against-tanks.
UNFORTUNATELY…
While most players end up selling these sweet darn biscuits for some pretty gold, the sellback is now way waaayyy low.
So if you’ve got plans to sell them next game, DON’T. Just eat them and get some health instead.
Nexus Blitz Balance Changes
Patch 11.11 made some changes worth reading. We won’t mention all of the changes, only those that might create a bigger impact for your next match:
- Elder dragon will no longer appear as first reward
- Rift scuttler base health decreased from 3000 to 2800 along with base armor from 60 to 20
- Rift scuttler uses the same shield mechanic now as in Summoner’s Rift.
- Smite matches Summoner’s Rift’s values (This starts at 450 damage then upgrades to 900)
- Any damage that kills the dps check dummy will now put it at +1 health
If you want the complete list of changes to the Nexus Blitz, you can check it here.
Bugworks/Fixes
These may not be as important, but it’s worth going over a few to give you better insight:
- Rammus R ability (Soaring Slam) will no longer deal damage instantly when cast at point 0.
- You can finally hear Lux’s voice over again when using her final ability Final Spark
- Ahri’s E ability or charm no longer makes jungle monsters health to regenerate when used out of combat
- Updated base Karma’s Q and E VFX to reduce noise and improve color range
Upcoming Champion Skins
Expect to see these latest and exciting champion skins in patch 11.11!!
- Project: Mordekaiser
- Project: Renekton
- Project: Sejuani
- Project: Senna
- Project: Sylas
- Project: Sylas Prestige Edition
- Project: Varus
Sneak Peek of Patch 11.12: What’s to Come!
Let’s cut to the chase.
Here’s a sneak peek of what to expect in patch 11.12:
Major Changes
Dr. Mundo
Remember Mundo’s passive where he gains attack damage based on his missing health? That was buffed.
Apart from that missing health rework, this also includes:
- Base attack damage --> 61
- Attack damage per level is now 4.2
- Attack speed is now 0.67
- Attack speed per level is now 3.3
Champion Buffs and Nerfs
Champion Buffs
- Aphelios
- Illaoi
- Hecarim
- Draven
- Malphite
- Ziggs
- Rammus
Champion Nerfs
- Kai’sa
- Nasus
- Renekton
- Varus
- Wukong
- Gnar
When Is the Release Date of Patch 11.12?
The expected update will go live on Wednesday, June 9 2021 based on the following times:
- 5 AM GMT
- 3 AM CET
- 3 AM PT
Ready to Play?
It’s time to take all these reworks and updates to your ranked match! Or blind pick if you’re looking to practice with your champ’s new changes.
Before you go, we hope you subscribe to our website for the latest updates along with an upcoming review of the latest 11.12 patch update!