What is the Release Date of LoL Mobile?
For months, Riot Games has given several updates of when League of Legends Wild Rift will be coming to both consoles and mobile.
I know. It’s both thrilling and irritating at the same time to wait for months on end.
That’s why I’m sharing this with you. To give you the latest updates I’ve been able to find and answer any questions related to the MOBA game: League of Legends Wild Rift.
Latest Updates So Far…
Just last June, Riot Games launched its first alpha and beta testing for three days (June 6 to 8) from 6 pm to 10 pm.
Only a handful of randomly selected players were chosen. This also includes those who pre-registered for the game on Google Play store during this time period.
If you didn’t receive an email invite from Riot Games, don’t beat yourself up, champ.
Details behind Alpha and Beta Tests for League of Legends Mobile
The tests play a critical role in the overall game performance and hopefully, to identify any bugs or fixes needed before it becomes fully functional.
Here’s what happened and what’s been going on so far:
- The alpha and beta tests were designed to see if the mobile game would deliver the same League of Legends experience players have in the PC
- The second factor involved testing the metagame systems outside of the Wild Rift match such as collecting champion skins
- The third factor looked at the overall game experience of League of Legends mobile while taking into account playing with the people you care about
- Last but not least, the service capabilities and infrastructure as a whole. This means identifying any lags or technical issues that may get in the way of the game
LoL Mobile Release Date
Riot Games has not given an official mobile release date yet, only that the mobile game will become live sometime in 2020.
Sorry folks. As far as a specific mobile release date is concerned, we’ll just have to wait a little longer.
While the mobile release date is scheduled sometime around 2020, the console release date is scheduled to arrive later in 2021.
This is good news though seeing as how we might be able to get League of Legends Wild Rift along with the release of the PS5 and Xbox Scarlett consoles.
In the meantime, here are a few things to help you prepare for the new changes added to League of Legends Wild Rift.
Wild Rift Gameplay: What’s New?
For the most part, Wild Rift keeps gameplay at the same essence of heart-racing and memorable plays just like the League of Legends PC version.
What’s worth pointing out of League of Legends mobile are the champions, abilities, and game-time. The mobile version won’t be completely different from League of Legends PC; however, these are definitely noticeable in-game.
League of Legends Champions
Most champions will retain the same skills and ability systems just like how you’re used to in League of Legends PC. For example, Ziggs and Orianna, are practically the same on the mobile version as they are on PC.
You should be familiar with most champions too seeing as how the mobile versions are quite identical to their PC counterparts.
Compared to the LoL PC game, only 40 champions will be available.
You should also expect a few changes in Wild Rift that boost the game performance for the console and mobile version.
Certain skills have been adjusted to improve the overall gameplay on a touch screen.
Champions’ passive skills are now changed to active skills in the mobile version to keep the spirit of the Champion intact while delivering improved control for the player.
For example, Vayne’s second skill Silver Bolts is originally a passive ability on PC. For League of Legends mobile, pressing Vayne’s skill Silver Bolts will grant the champion a temporary Attack Speed boost.
In League of Legends mobile, Miss Fortune’s Double Up skill will now be a skill shot, giving players a new opportunity to play as Miss Fortune.
For Twisted Fate, his Stacked Deck skill is now an active skill, giving him a temporary Attack Speed boost and as for Janna, well, let’s just say she’s pretty identical to her PC counterpart.
Last but not least, Shyvanna’s abilities will get a huge bonus boost. Every time Shyvanna slays a Drake, she’ll receive bonuses to her dragon form.
Slaying an Inferno Drake now grants her true damage for scorched enemies while slaying a Mountain Drake will grant her with Slow for her Twin Bite skill.
Overall, this makes the game more interesting, challenging, and open to new game tactics.
League of Legends mobile follows a dual-stick control scheme. The product managers carefully tested the aiming, responsiveness, and targeting capabilities of each champion and have made a few changes to some champions.
Riot Games also revealed they’d be introducing some new changes pretty soon, but kept it a secret, for now, to leave some room for mystery and thrill.
Map, Rune System, Spells, and Items
LoL PC offered a ton of runes, items, and spells to deliver heart-racing gameplay lasting easily between 25 minutes to an hour of gameplay.
Wild Rift runes, spells, and item systems were all streamlined to deliver faster gameplay in a shorter time span. Game-time in Wild Rift should last between 15 to 18 minutes, as rumored.
It’s highly unlikely that the game-time would be as long as LoL PC.
The map will also be similar to LoL PC, where you’ll have top, mid, and bot lanes. The Nexus will also deal damage now, similar to a Turret.
Finally, jungle bosses such as Blue Sentinel, Scryer’s Bloom, Red Brambleback, Dragons (Four Elements), and Elder Dragons are all available.
For Runes, you now have 8 keystone runes to choose from including Aery, Electrocute, Conqueror, etc. This will go along with 3 minor runes you can choose from as well.
For items and spells, you’ll find them quite similar to what you find in the PC; however, a few new items will be introduced for the mobile release.
What’s worth mentioning about item usage is purchasing active items. You can now only choose one active item, so choose carefully!
Wild Rift will be available for both Android and iOS soon enough.
The specs needed to run League of Legends Wild Rift should at least come with a 1.5 GB RAM, Adreno 306 GPU, and Qualcomm Snapdragon 410. For iOS, models equal to or higher than iPhone 6 should be able to run the game smoothly.
I’m sure we’re all excited to take our first dive into showing our League skills on mobile. We don’t know for sure when exactly this will be.
In the meantime, polish your champion to the best of your ability be it teamfight tactics, practice tools, Ranked game, or your typical 5 vs. 5 League of Legends skrimmage.