A Beginner’s Guide to Valorant Weapons

Beginner's guide to valorant weapons on a gradient background

So, you started playing Valorant by Riot Games? By the time you start a match, you’re overloaded with the choices you have.

The result? You’re left off with a knife during the attack phase. Fortunately, this 5-minute read is all you need to save any losses from happening.

The list below will display important Valorant weapon damage stats and the best guns you can get so you can pick your option and spend credits efficiently.

 

Sidearms

Nothing beats reloading other than switching to your sidearms. It’s the basic rule of shooter games.

In-game, pistol rounds are of the same importance as your main gun. They can change the tide of battle with their damage and handiness during clutch situations.

Pistols

Classic

Classic Black Background

Weapon Details:

  1. Cost: Free
  2. Magazine Capacity: 12
  3. Primary Fire: Semi-auto; 6.75 fire rate
  4. Alternate Fire: 3-round spread; 2.2 rps
  5. Wall penetration: Low
  6. Damage
  • 0-30m = Body 26, Head 78, Leg 22
  • 30-50m = Body 22, Head 66, Leg 18

 

 

Ghost

Ghost Black Background

 

Weapon Details:

  1. Cost: 500 creds
  2. Magazine Capacity: 15
  3. Primary Fire: Semi-auto; 6.75 fire rate
  4. Alternate Fire: None
  5. Wall penetration: Medium
  6. Damage
  • 0-30m = Body 30, Head 105, Leg 26
  • 30-50m = Body 25, Head 88, Leg 21

 

Sheriff

Sheriff Black Background

 

Weapon Details:

  1. Cost: 800 creds
  2. Magazine Capacity: 6
  3. Primary Fire: Semi-auto; 4 fire rate
  4. Alternate Fire: None
  5. Wall penetration: High
  6. Damage
  • 0-30m = Body 55, Head 160, Leg 47
  • 30-50m = Body 50, Head 145, Leg 43

 

For a clear comparison of the pistols, let’s summarize it below so you have a clearer choice on a gun that pierces armor fast.

 

DAMAGE:

  • Both pistols need to register 6 body shots at close range for a kill
  • The Sheriff needs only 3/6 bullets to kill.

 

CLIP SIZE:

  • The Classic has 12 pistol rounds in its clip.
  • Ghost has 15 round magazine capacity
  • The Sheriff has 6 bullets to fire.

 

FIRE RATE:

  • The Classic and Ghost have the same fire rate, which is 6.75
  • The Sheriff has a low fire rate with 4 rounds per second

 

If you’re looking for the right and balance purchase, the Ghost is the economical choice.

With a clip of 15 bullets, needing 5 hits to the body and one for a head shot, along with its average rate of fire, it can hold off on its own without sacrificing damage or rps compared to the other two pistols.

 

Unique “Pistols”

Frenzy

Frenzy Black Background

 

Weapon Specifications:

  1. Cost: 400 creds
  2. Magazine Capacity: 13
  3. Primary Fire: Full-auto; 10 fire rate
  4. Wall penetration: Low
  5. Damage
  • 0-20m = Body 26, Head 78, Leg 22
  • 20-50m = Body 21, Head 63, Leg 17

 

Shorty

Shorty Black Background

 

 

Weapon Specifications:

  1. Cost: 200 creds
  2. Magazine Capacity: 2
  3. Primary Fire: Semi-auto; 3.3 rounds per second; 12 pellets per round
  4. Wall penetration: Low
  5. Damage (12 pellets)
  • 0-9m = Body 12, Head 36, Leg 10
  • 9-15m = Body 8, Head 24, Leg 6
  • 15m+ = Body 3, Head 9, 2

 

These two have their own effectiveness depending on the situation.

Ideally, the Frenzy is for players who like to play close quarters and fast. With 13 rounds available in the clip, you can 4-tap an enemy within range.

The Shorty is somewhat a bad choice for a pistol. Its effectiveness is only for short-range fights and corners, other than that, if the map has long distances from point to point, then it’s basically useless.

 

SMGs (Sub-Machine Guns)

If you’re that type of player who empties his magazine really really fast, then buying an SMG should help you keep that habit.

With a high ammo clip and magazine, spraying and praying is the way to go with SMGs

Stinger

Stinger Black Background

 

Gun Specs:

  1. Cost: 1,000 creds
  2. Magazine Capacity: 20
  3. Primary Fire: Automatic; 18 rounds per second
  4. ADS: 1.15x zoom; 4-round burst; 4 rps; “spread reduction”
  5. Wall Penetration: Low
  6. Damage
  • 0-20m = Body 27, Head 67, Leg 23
  • 20-50m = Body 25, Head 62, Leg 21

 

 

The Spectre

Spectre Black Background

 

Gun Specs:

  1. Cost: 1,600 creds
  2. Magazine Capacity: 30
  3. Primary Fire: Automatic; 13.33 rounds per second
  4. ADS: 1.15x zoom; 12 rps; “slight spread reduction”
  5. Wall penetration: Medium
  6. Damage
  • 0-20m = Body 26, Head 78, Leg 22
  • 20-50m = Body 22, Head 66, Leg 18

 

These two submachine guns are like brothers.

They have minor differences in each other’s ability in dealing damage to armor with the Stinger dealing more damage to body shots and Spectre’s additional head shot damage.

Additionally, a unique feature of Stinger is it’s able to fire a precise 4-round burst when using ADS compared to a full auto hip fire.

 

Assault Rifles

The staple gun of every shooter game available.

You can never go wrong buying an Assault Rifle; either it’s semi-automatic or full auto, buying one will help you stay efficient with your credits and in eliminating your enemy agents as well.

Full-Automatic Rifles:

Vandall

Vandal Black Background

 

Weapon Stats:

  1. Cost: 2,900 creds
  2. Magazine Capacity: 25
  3. Primary Fire: Automatic; 9.25 rounds per second
  4. ADS: 1.25x zoom; 8.32 rps; “slight spread reduction”
  5. Wall penetration: Medium
  6. Damage
  • 0-50m = Body 39, Head 156, Leg 33

 

Phantom

Phantom Black Background

 

Weapon Stats:

  1. Cost: 2,900 creds
  2. Magazine Capcity: 30
  3. Primary Fire: Automatic; 11 rounds per second
  4. ADS: 1.25x zoom; 9.9 rps; “slight spread reduction”
  5. Wall penetration: Medium
  •  Damage
  • 0-15m = Body 39, Head 156, Leg 33
  • 15-30m = Body 35, Head 140, Leg 30
  • 30-50m = Body 31, Head 124, Leg 24

 

If you’ve ever played CS:GO, you can think of Vandall as the Ak-47 and Phantom as the M4.

The Vandall does more overall damage compared to the Phantom but with a higher recoil and spread.

It has a slight reduction in ROF (rate of fire) when scoping, which gives more accurate headshots in longer ranges.

The Phantom’s damage isn’t consistent as the Vandall, suffering from fall-offs, so you need to get in close with the enemy for maximum effectiveness.

 

Semi-Automatic Rifles

Bulldog

Bulldog Black Background

 

Weapon Stats:

  1. Cost: 2,100 creds
  2. Magazine Capacity: 24
  3. Primary Fire: Automatic; 9.15 rounds per second
  4. ADS: 1.25x zoom; burst mode- 3 round bursts; 4 rps
  5. Wall penetration: Medium
  6. Damage
  • 0-50m = Body 35, Head 116, Leg 30

 

Guardian

Guardian Black Background

 

Weapon Stats:

  1. Cost: 2,700 creds
  2. Magazine Capacity: 12
  3. Primary Fire: Semi-automatic; 6.5 rounds per second
  4. ADS: 1.5x zoom; “slight spread reduction”
  5. Wall penetration: Medium
  6. Damage
  • 0-50m = Body 65, Head 195, Leg 49

 

The Guardian is the go-to semi-automatic rifle to buy.

There’s a huge gap between the two and buying it is the optimal way for every game. It has an 80-point damage advantage in the head while 30-points towards the body (armor included)

The Bulldog is better left on the buy phase unless you need to buy a cheap gun in a match. That’s it.

 

Sniper Rifles

One-shot. One kill. Sniper Rifles are no doubt the best at killing your enemies with one head shot or body shot at a long-range, without any damage falloff.

Operator

Operator Black Background

 

Weapon Stats:

  1. Cost: 4,500 creds
  2. Magazine Capacity: 5
  3. Hip Fire: Bolt Action; .75 rounds per second
  4. Scope: 2×5/5x Zoom (significant recoil reduction)
  5. Wall Penetration: High
  6. Damage
  • 0-50m = Body 150, Head 255, Leg 127

 

The AWP of the game. The Operator does that job well with a one-shot kill sniper rifle. At the cost of 4,500, its damage can negate armor and it’ll only take one hit on both the head and body.

 

Marshal

Marshall Black Background

 

Weapon Stats:

  1. Cost: 1,100 Creds
  2. Magazine Capacity: 5
  3. Hip Fire: Semi-auto; 1.5 rounds per second
  4. Scope: 2×5 zoom/1.2 RPS (slight recoil reduction)
  5. Wall Penetration: Medium
  6. Damage
  • 0-50m = Body 101, Head 2-2, Leg 85

 

The little brother of the Operator. The Marshal is a great pick for you if you’re not ready for a one-shot kill. It also takes one hit to the head but a 2-tap is required for body shots, armor included.

 

Shotguns

These types of weapons are the gods of corners and close quarters. With more than 8 shells firing at your enemy, expect that these guns can instantly shred both your enemies’ health and armor.

Judge

Judge Black Background

 

Weapon specifications

  1. Cost: 1,500 creds
  2. Magazine Capacity: 7
  3. Primary Fire: Automatic; 12 pellets; 3.5 rps
  4. Alternate Fire: None
  5. Wall penetration: Medium
  6. Damage
  • 0-8m = Body 17, Head 34, Leg 14
  • 10-15m = Body 13, Head 26, Leg 11
  • 15-50 = Body 10, Head 20, Leg 9

 

Bucky

Bucky Black Background

 

Weapon specifications

  1. Cost: 900 creds
  2. Magazine Capacity: 5
  3. Primary Fire: Semi-auto; 15 pellets; 1.1 rps
  4. Alternate Fire: Semi-auto air burst (10m min); 1.1 rps
  5. Wall penetration: Low
  6. Damage
  • 0-8m = Body 22, Head 44, Leg 19
  • 8-12m = Body 17, Head 34, Leg 14
  • 12-50m = Body 9, Head 18, Leg 8

 

If you’ve ever seen a shotgun in CS:GO, well that’s a miracle find, even in Valorant. A shotgun is an alternative option for a game due to its playstyle.

We hope to see more of it in future patches made by Riot games.

Heavies

The big guns. High power, fire rate, and have the craziest recoil pattern you could ever imagine.

Some players consider this as THE pro-guns of the game because of the skill you need to effectively use these guns.

Ares:

Ares Black Background

 

Weapon Specifications

  1. Cost: 1,700 creds
  2. Magazine Capacity: 50
  3. Primary Fire: Automatic; 10-13 rps (increases while firing)
  4. ADS: 1.25x zoom; “slight spread reduction”
  5. Wall Penetration: High

 

Odin

Odin Black Background

 

Weapon Specifications

  1. Cost: 1,000 credits
  2. Magazine Capacity: 20
  3. Primary Fire: Automatic; 18 RPS
  4. ADS: 1.15x zoom; 4-round burst; 4 rps; “spread reduction”
  5. Wall Penetration: Low

 

Like the shotguns listed below, there are low buy rates for these heavies as well. Their spread and fire rate are the hardest to control, which makes it a once-in-a-while type of buy.

 

Pro Weapon Picks

If you’re playing or watching Valorant, chances are you’ve seen pro-players stomp matches with their skill and their favorite Valorant weapon.

These are the weapons ranked by tier through different Valorant statistical apps, which partnered up with Riot Games to deliver analytics and forecasts to future matches.

NOTE: The Tier List is a list made from a compilation of in-game statistics from all players alike in their matches; whether they are noob or pro-players. It can rank from S, which is the top, while E is the lowest.

 

A-TIER PISTOLS: Sheriff and Ghost

They are by far, the most picked out of all the pistols, and have earned the A-TIER place in the game.

The Sheriff’s high damage makes it a one-shot wonder for a pistol. You can think of it as a compact and efficient sniper, giving you clean headshots even with armor included.

The Ghost is considered the overall and balanced pistol out of all. Its damage and other stats sit between the Classic and Sheriff’s, making it the choice of balance and damage for a pistol

 

A-TIER Assault Rifles: Vandal & Phantom

When it comes to an Assault Rifle, the Vandal & Phantom are the best picks for players.

With a steady rate of fire and larger ammo size compared to the Vandal, the Phantom boasts handling very well for pro and new players in the game.

If you’re looking for a rifle with a punch, the Vandal is for you. High damage and one-shot headshots even without armor, and regardless of range. That’s power.

 

S-TIER Sniper Rifle: Operator

Who doesn’t love a one-shot one-kill kind of gun? If you played CS:GO and made the switch to Valorant, then this is the AWP of the game.

Regardless of headshot or body shot, this one-shots the enemy with its high damage. Accompany it with its high wall penetration, your enemies have nowhere else to run when you have this gun.

 

A-TIER Heavy: Odin

Even if it’s not used that often, Odin is still a force to be reckoned with. It can mow down enemies even with armor with its high fire rate and spread.

 

A-TIER Shotgun: Judge

A shotgun that can be switched to full-automatic; this is why players love the Judge. Its alt-fire mode makes it double-whammy shotty; effective at close and medium-range

 

But Which Valorant Gun/Weapon Should You Pick?

The truth? Get out there and play.

Riot Games created various Valorant weapons for you to try and see which you’re most comfortable using. Try going on a few rounds with any of the guns that caught your eye on this list.

Ultimately, it’s your skill and ability to make guns in being the best weapons for people in rounds.

We hope this list helped you narrow down your choices on picking weapons in Valorant. If you have any weapon recommendations you want to improve, then let us know in the comment section below.